
You can trace Super Sprint’s ancestry right back to the dawn of arcades with arguably the first ever sports simulator: Gran-Trak Read the rest of this entry ?


You can trace Super Sprint’s ancestry right back to the dawn of arcades with arguably the first ever sports simulator: Gran-Trak Read the rest of this entry ?


Dave oldcorn’s PD pinball game Starball, heavily influenced by Devil Crash/Devil’s Crush/Dragon’s Fury (depending on where you live and what system you own) skill-shot its way onto the Atari ST in 1994 courtesy of Volume 11. I came across it on an ST Format cover disk, and was very surprised at the quality of a game given away as a freebie. Read the rest of this entry ?


When news of this game first broke, I took one look at the screenshots over at RGCD and thought to myself: ‘Wow! A new shoot ‘em up for the ST!’ as this is the first action game released for the ST for some time, and I was very excited. However, SimonSunnyBoy pointed out to me that r0x was not a shooter, but in fact an avoid-em-up, and a closer look at said screenshots and their lack of bullets (or any kind of projectyle) confirmed this. I couldn’t help feeling a little disappointed.
With r0x nominated for season 2, round 21 of STOT (ST Off-line Tournament), I put my disappointment behind me and set about trying to get a high score and, boy! How miss-placed was my disappointment? Read the rest of this entry ?

CodeJunkie, coder of OutCaST (the excellent ST emulator for the GP2X), has started a new feature over at his blog. Entitled ‘Game of the Week,’ CodeJunkie intends to eschew the obvious (Lemmings, Civilization, Dungeon Master), and instead highlight those ‘lesser known’ titles that people new to the platform might miss. First up he delves into SWIV.
It’s great to get CodeJunkie’s view of these games; due to his experience of programming an Atari ST emulator, he has intimate knowledge of the inner workings of the Atari ST, and can provide commentary on how they utilize the CPU and any unusual programming tricks they employ.


Jamie Woodhouse (author of the rather spiffing ST game Nitro and Amiga’s Qwak) has made available his playable prototype of Sideways, a sidescrolling (figures) shoot ‘em up that features more than the odd nod towards classic shooters Uridium, Goldrunner and Xenon. Read the rest of this entry ?

It’s been a long time since my last post (real life gets in the way once more!) and there have been a couple of developments on the ST gaming scene while I’ve been away – more on those later. Meanwhile, lets have a closer look at Oberje’s release of his Jaguar XJ220 conversion. If you’ve read my previous post you’ll know that an ST version of the classic Amiga racer was planned but canned before it saw the light of day (for more details see the Guardians of the PaST entry). With a gentle prod from the Guardians, Oberje compiled the playable code he had and made it available for us to enjoy.
Though not quite complete enough to get the full review treatment, I have got a gameplay vid and some screenshots to show you. Read the rest of this entry ?

The proprietor of the rather superb RGCD discmag has recently acquired a beautiful 4mb STE and this has inspired him to stuff loads of Atari ST content into the latest issue!
Amongst the usual menagerie of retro gaming goodness there are in-depth reviews of Bob Fossil’s Sudokuniverse, Manical Drop, The Pairs Are Gone and Read the rest of this entry ?

With the good ship Atari Legend once again afloat upon the seven seas of the world wide web, it is once again time to cast my net into its briney wash to see which tasty gaming morsel shall sate my hunger. Well blow me if it isn’t Fish!, a very Piscine interactive fiction penned by a bunch of pilchards from London, namely Magnetic Scrolls.

With Atari Legend still offline (though currently moving to a new server – hooray!) I am once again forced to pick my own game to review (poor me), so I have picked my favourite ST ninja ‘em up: Lode Runner.

The Christmas period is over, my spare time returns, and the prolonged absence of our beloved Atari Legend is proving the old adage “You never know what you’ve got until it’s gone.” Here’s hoping that it’s up and running again soon, its loss would be to great to bear for the clutch of ST gamers still out there. Still, the show must go on, and without AL’s guiding hand I must pick my own game to review. Why not pick an absolute cracker then? OK, I will!