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	<title>Comments for The Joy Of Sticks</title>
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	<link>http://thejoyofsticks.wordpress.com</link>
	<description>New developments and old inspirations in Atari ST gaming.</description>
	<lastBuildDate>Mon, 26 Oct 2009 20:38:54 +0000</lastBuildDate>
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		<title>Comment on Unidentified Flying Objects Spotted Over Mt. Fuji by TomChi</title>
		<link>http://thejoyofsticks.wordpress.com/2009/10/14/attack-wave-released/#comment-311</link>
		<dc:creator>TomChi</dc:creator>
		<pubDate>Mon, 26 Oct 2009 20:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=700#comment-311</guid>
		<description>Good news the game has finally been released :)
Really cool improvements since outline , congrats paradize !!</description>
		<content:encoded><![CDATA[<p>Good news the game has finally been released <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Really cool improvements since outline , congrats paradize !!</p>
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		<title>Comment on Starball review by Andrew Pomianowski</title>
		<link>http://thejoyofsticks.wordpress.com/2009/08/26/starball-review/#comment-310</link>
		<dc:creator>Andrew Pomianowski</dc:creator>
		<pubDate>Mon, 26 Oct 2009 03:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=668#comment-310</guid>
		<description>With regards to the old artwork for the fighting game - if I find anything lying around (that I actually think might be worth preserving) I&#039;ll consider forwarding it on.

My work at Argonaut was actually after the Super FX chip development - there were a couple of other 3D acceleration projects after that that I worked on as well as some simulation work for the ARC processor core.

As a side note - I just read back through the write-up above, and I guarantee that no disrespect was intended to Jeff Minter in the content of the hidden bonus screen. :)</description>
		<content:encoded><![CDATA[<p>With regards to the old artwork for the fighting game &#8211; if I find anything lying around (that I actually think might be worth preserving) I&#8217;ll consider forwarding it on.</p>
<p>My work at Argonaut was actually after the Super FX chip development &#8211; there were a couple of other 3D acceleration projects after that that I worked on as well as some simulation work for the ARC processor core.</p>
<p>As a side note &#8211; I just read back through the write-up above, and I guarantee that no disrespect was intended to Jeff Minter in the content of the hidden bonus screen. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Starball review by stickhead</title>
		<link>http://thejoyofsticks.wordpress.com/2009/08/26/starball-review/#comment-309</link>
		<dc:creator>stickhead</dc:creator>
		<pubDate>Sun, 25 Oct 2009 08:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=668#comment-309</guid>
		<description>More bad news! Shame about the PC sequel, that would have been a blast. So many good projects fell by the wayside...

It would be really interesting to see the preliminary artwork for the fighting game. &lt;a href=&quot;http://www.guardiansofthepast.co.uk/&quot; rel=&quot;nofollow&quot;&gt;Guardians Of The Past&lt;/a&gt; (an ST software preservation site) have a &#039;software that wasn&#039;t&#039; section, so I&#039;m sure they would be interested to hear of this project, too.

Good to hear that you&#039;re still connected to the industry. I bet it was pretty exciting over at Argonaut back then. Was this around the time they were developing the Super FX chip?</description>
		<content:encoded><![CDATA[<p>More bad news! Shame about the PC sequel, that would have been a blast. So many good projects fell by the wayside&#8230;</p>
<p>It would be really interesting to see the preliminary artwork for the fighting game. <a href="http://www.guardiansofthepast.co.uk/" rel="nofollow">Guardians Of The Past</a> (an ST software preservation site) have a &#8217;software that wasn&#8217;t&#8217; section, so I&#8217;m sure they would be interested to hear of this project, too.</p>
<p>Good to hear that you&#8217;re still connected to the industry. I bet it was pretty exciting over at Argonaut back then. Was this around the time they were developing the Super FX chip?</p>
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		<title>Comment on Starball review by Andrew Pomianowski</title>
		<link>http://thejoyofsticks.wordpress.com/2009/08/26/starball-review/#comment-308</link>
		<dc:creator>Andrew Pomianowski</dc:creator>
		<pubDate>Sun, 25 Oct 2009 03:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=668#comment-308</guid>
		<description>After Starball I worked for Argonaut Technologies (the technology and hardware wing of the company that developed Starglider etc.) developing 3D graphics acceleration technology

During this time Dave had been working to port the Starball code to the PC, and I left Argonaut to work with him to do some updates to the graphics so that the game could be sold. This version of the game was actually released commercially on a budget label. We then actually got a contract to develop a PC sequel, which was going to be a much larger scale game than the original (multiple full-size interconnected tables, each about as big as the whole original Starball table), but eventually that fell through. We did quite a lot of development work on this.

These days I work for AMD, heading up their D3D graphics driver optimization team, so I guess I&#039;m still indirectly associated with a lot of gaming software that people play... :)

Regarding the ST fighting game we unfortunately never got beyond some early art development - it was clear by that point that there was no way that the proceeds from Starball registrations were going to fund any more work on it. I might still have some of the preliminary artwork lying around somewhere if I look for it.</description>
		<content:encoded><![CDATA[<p>After Starball I worked for Argonaut Technologies (the technology and hardware wing of the company that developed Starglider etc.) developing 3D graphics acceleration technology</p>
<p>During this time Dave had been working to port the Starball code to the PC, and I left Argonaut to work with him to do some updates to the graphics so that the game could be sold. This version of the game was actually released commercially on a budget label. We then actually got a contract to develop a PC sequel, which was going to be a much larger scale game than the original (multiple full-size interconnected tables, each about as big as the whole original Starball table), but eventually that fell through. We did quite a lot of development work on this.</p>
<p>These days I work for AMD, heading up their D3D graphics driver optimization team, so I guess I&#8217;m still indirectly associated with a lot of gaming software that people play&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regarding the ST fighting game we unfortunately never got beyond some early art development &#8211; it was clear by that point that there was no way that the proceeds from Starball registrations were going to fund any more work on it. I might still have some of the preliminary artwork lying around somewhere if I look for it.</p>
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		<title>Comment on Starball review by stickhead</title>
		<link>http://thejoyofsticks.wordpress.com/2009/08/26/starball-review/#comment-307</link>
		<dc:creator>stickhead</dc:creator>
		<pubDate>Sat, 24 Oct 2009 17:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=668#comment-307</guid>
		<description>Great to hear from you, Andrew! Congratulations on the top quality work on Starball. Undoubtedly, one of the games greatest appeals was its lovely visuals.

It is disappointing to hear about the lack of funds you received for this top game. If your ST development ended there, were did you move on to? Amiga? or a console maybe? Are you still in the Video Game Industry?

How far did you get with the fighting game? Does any of it still exist? This genre was quite under-represented on the ST, and it&#039;s a shame it didn&#039;t make the light of day. Any extra info would be gratefully received.

Cheers,
StickHead</description>
		<content:encoded><![CDATA[<p>Great to hear from you, Andrew! Congratulations on the top quality work on Starball. Undoubtedly, one of the games greatest appeals was its lovely visuals.</p>
<p>It is disappointing to hear about the lack of funds you received for this top game. If your ST development ended there, were did you move on to? Amiga? or a console maybe? Are you still in the Video Game Industry?</p>
<p>How far did you get with the fighting game? Does any of it still exist? This genre was quite under-represented on the ST, and it&#8217;s a shame it didn&#8217;t make the light of day. Any extra info would be gratefully received.</p>
<p>Cheers,<br />
StickHead</p>
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		<title>Comment on Starball review by Andrew Pomianowski</title>
		<link>http://thejoyofsticks.wordpress.com/2009/08/26/starball-review/#comment-306</link>
		<dc:creator>Andrew Pomianowski</dc:creator>
		<pubDate>Sat, 24 Oct 2009 13:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=668#comment-306</guid>
		<description>I created the graphics for Starball back when I was at university - it&#039;s certainly great to find people still playing the game 15 years later.

We appreciated every donation that we received (but there weren&#039;t very many of them - I think we got a couple of hundred registrations in the end)

I think that Dave replied to many of the people who registered, but Tom if you didn&#039;t get a reply originally then thanks for your donation.

As I recall we actually started development of an Atari fighting game after Starball, but with so few registrations from the original game it was impossible to continue the work (we needed to eat!)

Thanks
- Andy.</description>
		<content:encoded><![CDATA[<p>I created the graphics for Starball back when I was at university &#8211; it&#8217;s certainly great to find people still playing the game 15 years later.</p>
<p>We appreciated every donation that we received (but there weren&#8217;t very many of them &#8211; I think we got a couple of hundred registrations in the end)</p>
<p>I think that Dave replied to many of the people who registered, but Tom if you didn&#8217;t get a reply originally then thanks for your donation.</p>
<p>As I recall we actually started development of an Atari fighting game after Starball, but with so few registrations from the original game it was impossible to continue the work (we needed to eat!)</p>
<p>Thanks<br />
- Andy.</p>
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		<title>Comment on Super Sprint review by stickhead</title>
		<link>http://thejoyofsticks.wordpress.com/2009/10/01/super-sprint-review/#comment-304</link>
		<dc:creator>stickhead</dc:creator>
		<pubDate>Mon, 05 Oct 2009 17:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=688#comment-304</guid>
		<description>Yes, it&#039;s one of my favourites too. In fact, it is one of the first games I ever played on an ST. I was at a friends house, and one of his mates brought it over. I remember it well: huddled over the keyboard (I was the youngest there, and therefore relegated to the keyboard-controlled blue car. It was quite an eye-opener; a world away from my copy of Championship Sprint for my Amstrad CPC 464.

I have played as blue ever since.</description>
		<content:encoded><![CDATA[<p>Yes, it&#8217;s one of my favourites too. In fact, it is one of the first games I ever played on an ST. I was at a friends house, and one of his mates brought it over. I remember it well: huddled over the keyboard (I was the youngest there, and therefore relegated to the keyboard-controlled blue car. It was quite an eye-opener; a world away from my copy of Championship Sprint for my Amstrad CPC 464.</p>
<p>I have played as blue ever since.</p>
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		<title>Comment on Super Sprint review by ThorN</title>
		<link>http://thejoyofsticks.wordpress.com/2009/10/01/super-sprint-review/#comment-303</link>
		<dc:creator>ThorN</dc:creator>
		<pubDate>Sun, 04 Oct 2009 22:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=688#comment-303</guid>
		<description>Interesting to read, that Super Sprint was a sequell to Sprint. I really like this game, it&#039;s one of the best games for the ST</description>
		<content:encoded><![CDATA[<p>Interesting to read, that Super Sprint was a sequell to Sprint. I really like this game, it&#8217;s one of the best games for the ST</p>
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		<title>Comment on Starball review by stickhead</title>
		<link>http://thejoyofsticks.wordpress.com/2009/08/26/starball-review/#comment-296</link>
		<dc:creator>stickhead</dc:creator>
		<pubDate>Mon, 31 Aug 2009 10:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=668#comment-296</guid>
		<description>That&#039;s not naive, Tom. The whole spirit of shareware on the ST was built on those sentiments exactly. Jeff Minter wrote an &lt;a href=&quot;http://www.dadgum.com/halcyon/BOOK/MISC/LLAMA.HTM&quot; rel=&quot;nofollow&quot;&gt;interesting piece&lt;/a&gt; on the state of the industry and why he released Llamatron as shareware. Apparently, he got a really generous response from the ST scene.</description>
		<content:encoded><![CDATA[<p>That&#8217;s not naive, Tom. The whole spirit of shareware on the ST was built on those sentiments exactly. Jeff Minter wrote an <a href="http://www.dadgum.com/halcyon/BOOK/MISC/LLAMA.HTM" rel="nofollow">interesting piece</a> on the state of the industry and why he released Llamatron as shareware. Apparently, he got a really generous response from the ST scene.</p>
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		<title>Comment on Starball review by Tom</title>
		<link>http://thejoyofsticks.wordpress.com/2009/08/26/starball-review/#comment-294</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sun, 30 Aug 2009 08:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://thejoyofsticks.wordpress.com/?p=668#comment-294</guid>
		<description>I was a young ST evangelist back when this came out. The ST was nearly dead and there weren&#039;t many decent releases coming out when this was on the cover of ST Format, and it was such a quality release for the time. I was about 16, I put some money aside to register it, then tried to get other people to register as well, so that I could send the author a bit of money to encourage development. I was very naive ;-)</description>
		<content:encoded><![CDATA[<p>I was a young ST evangelist back when this came out. The ST was nearly dead and there weren&#8217;t many decent releases coming out when this was on the cover of ST Format, and it was such a quality release for the time. I was about 16, I put some money aside to register it, then tried to get other people to register as well, so that I could send the author a bit of money to encourage development. I was very naive <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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